
Things I wish I’d known at the beginning of the game.I often take the battle bonus of superiority and then start preparing for war, explaining it as soon as I have a complete stack of T2/T3 corvettes ready, plus a few spare alloys. Everything my target follows tends to form alliances that are very difficult to defeat. I choose Expansion -> Dominance and declare my first war as soon as possible after the end of domination – at the latest.However, I often have to catch up with consumer goods if I want to switch to military production. For example: if I have the first farming tools, I can have ~15% less farmers to work with the alloys. My reasoning is that more research = more resources. I’m going to the research lab first, not the alloying plant.

Moreover, it will be difficult to exploit my conquests without robots if the habitability is not in order. It takes a lot of fusion, but I think extra pop growth is very important, even in the early battles.

It’s hard to tear the enemy apart: By the time my economy can survive them comfortably, they’ll have found an ally. It’s hard to find good fleet battles: The guides I’ve used recommend luring the enemy to your strongholds to paralyze their fleet, but the AI is either too smart or too stupid to catch my bait.

Sometimes I tried to start more aggressively, but I always encountered an obstacle in the first war. It’s nice to be one of the smallest but most powerful empires that impose their ideology on the universe through wars of liberation and the politicization of CG, but it makes the early days of the game quite boring and you often feel like you’re playing a lighter version of the game (like choosing Babylon in Civ). I signed up for Stellaris as an alternative to Wiki III, so you can probably see where this came from. So I play high and low, creating a technological advantage while using the habitat to get the best out of my space resources and the production capacity of the ecumenopole.
